![]() ![]() ![]() There still is a lot of content to enjoy right now in Modern Warfare 2, but these are easy additions that have been series staples for years now. Gunfight isn’t here, hardcore mode is coming with the launch of Season 1, challenges and medals don’t exist, reticle customization is nowhere to be found, custom weapon blueprints cannot be saved, ranked mode is coming next year, barracks and leaderboards aren’t in the game, and so on. There are too many missing features at launch. There are some copyright issues behind the scenes that held this map from the full release, but a missing map is emblematic of another huge issue with Modern Warfare 2. Speaking of maps, Modern Warfare 2 is missing an entire map from the beta: Valderas Museum. It’s endlessly frustrating and makes controlling parts of the map impossible, leaving objective-based game modes to feel entirely random without any sense of flow at all. Enemies will spawn in your crosshairs, you’ll spawn feet away from enemies, you’ll spawn on active grenades, and so on. A good Call of Duty player can keep track of ally positioning and previous enemy spawns to predict where enemies will come from, but Modern Warfare 2’s spawn system is egregiously bad. That’s not a huge issue though, it’s really the spawns that are to blame. It’s hard to organize a flank or make a play for an objective if you just don’t have anything to go off of. Players don’t appear on the minimap as red dots when firing weapons anymore, a continued change from Modern Warfare 2019, and it’s difficult to gather any information about where the enemy team is because of it. Modern Warfare 2’s lack of information and spawn system makes these play styles a total headache. The Sentinel and Stalker archetypes are having much more success in Modern Warfare 2, but even they are not without their faults. The missions are enjoyable and do allow for a fair bit of freedom in your approach, but co-op isn’t worth more than a short few hours of enjoyment at the most right now. You can’t even reliably level up your weapons in co-op modes since there are only a predetermined set of guns available in each mission with no attachment customization. The intended design is to replay them over and over to earn higher star ratings and faster times, but the incentives just aren’t there. They’re also not hand-crafted levels, instead taking place at various POIs of the upcoming Warzone 2.0 map, Al Mazrah. There are only three missions that can be completed in just 10-15 minutes each. Sadly, Spec Ops feels like an afterthought in its current state. If these sound basic, that’s because they are. There’s a stealth night-op that involves infiltrating a small town and retrieving radioactive material, a large-scale mission that tasks players with destroying SAM turrets, and a defense mission that requires players to defend bomb sites from waves of increasingly difficult enemies. To put it simply, the parts of the story set in Mexico have strong “ you’re invited to the carne asada” vibes.Īt launch, there are three co-op missions and the trio is entirely underwhelming. The way they warm up to each other and the way Alejandro comes to respect the two of them carries the story. Ghost and Soap, in particular, have such a great relationship that I’ve written an entire article about it. Their interactions while out in the field are fantastic, and their uneasy alliance transforms into true friendship by the time the credits roll. Price and Gaz, who had the bulk of the screentime in the first game, take a backseat to Soap, Ghost, and newcomer Alejandro Vargas of the Mexican Special Forces. Thankfully, the story is saved by its characters and dialogue. They discover that his terrorist organization is working with a Mexican cartel as a smuggling partner, so the group allies themselves with Mexican Special Forces as they work to find the leader of the cartel while hunting for Hassan at the same time. The newly-formed Task Force 141 is on the hunt for terrorist leader Hassan Zyani who is in possession of American missiles. It’s a globe-trotting story that spreads itself way too thin, bouncing back and forth between forgettable villains as the paper-thin plot moves along. The same cannot be said about the game’s narrative, however, which is where the campaign falls flat on its face. ![]()
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